----- Collectable Orb s : 2 Small Red Orbs ----- == Port Caerula Control Area == Approach the control panel with the red light to the side then interact with it for a cutscene. The dbridge will lower after the cutscene, so go back through the Customs House once again and enter the Port. == Customs House == Open the door on the other side. == Port Caerula == --> Enemy Encounter
Grass 5: Past the cart you need to hit to knock some pieces down, at end near the fence is the last patch of grass. -- Crest Piece Ravenclaw During the flying segment, you need to hit 5 red buoys in the water. There are a bit tough to hit and you have to restart the level if you miss any. Cast a few spells at them, it might take more than one hit. Buoy 1: Before the first bridge that raises
For Sonic Adventure DX: Director's Cut on the GameCube, GameFAQs has 238 cheat codes and secrets.
Run right and stay near the edge of the right side of the island, which has an item block on it. Soon a 1- up will come from the sky and land right on you. Go into the pipe, and do everything here. When you get back into the stage, shoot the shell up for the "p" switch. Use it, then quickly hit the block to the right for a Starman. Go right, and get as many lives as you can and go to the pipe
Once you open the gate using the goblin, walk along the inside of the fence to find blue studs, and shoot the chairs. When the second gate is opened, check around the corners and shoot the chest on the right.
After that, go to the far northeast to the edge, and walk into the light brown patch on the ground that's nearby six mountains and four trees into the Ravine of the Mountain. ----- Ravine of the Mountain ----- There is a scene. Then, Hokutomaru learns Omoinokane, and gets the light stone 3-3 . Now, use the item of peacock's feather to teleport back to Awaji Village. ----- Awaji Village
When you get to the swingers you'll have to be careful to jump at the very edge of the platform to ensure that you make the jump. Some more balancers and swingers await you, but the hardest part of the level is the last bit with the clouds above a bed of spiky nails. Your best bet is to do this right the first time and jump "with the flow" so that the clouds don't move like crazy. This is
Walk to the north edge of the island and hookshot the post on the island north of here. Run to the east edge of this island and hookshot to the post to the east. Keep doing this until you reach the door. When you make it, ignore the boss door and head to the right. Go down the stairs. Basement 2 In this room, head to the upper left hand corner. Hookshot to the torch across the pit. Move along
The chest is hidden near a broken wall, a partial fence, and what appears to be some large tubes in a rectangular frame. Once you are ready, enter the dungeon. Note, you will soon reach a drop after the first door of the dungeon.
Pitt Inc. Inside Pitt Inc. is a Tiki Totem Pole which connects you to the other side of the fence. This is the path you need to take. Casino Bar 2. There is a Tiki Totem Pole here that connects you to the fishing hole in the Casino. Freds House in Freak Farms. This connects you to the Tin Town Market which is isolated from Tin Town. ----- 11. MAIN MISSIONS WALKTHROUGH ----- Note: Side
On the other side you´ll see a cutscene showing you the Seeing Stone. It sits in a control panel in front of you. Hit it loose with one of your needles and watch it roll away. Approach the wing nut in front of you to climb down the wire. Follow the white arrow, use the pipe to get across to the next platform. Just keep following the arrows, that will lead you to a tunnel. Go through it, to
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